The second of the three mantles on The Sickening (V3 or 4ish). The problem starts in the small cave at the base of the face. A fall from here would be spooky. An easy move, thankfully!
After bouldering in relatively warm and sunny conditions all winter
long, the weather last weekend felt ironic; unseasonally cold and snowy as a storm blew in on Saturday. Nevertheless, the weather forecast for
Good Friday promised a day of dry weather before the snowstorm arrived, and so a handful of Lethbian
boulderers headed out to the Slide to get in a day of springtime
bouldering.
After a stop for coffee and a typically uneventful drive, Kyle, Jonas, Mark, and I arrived at Slide,
and since it felt a bit cold we hiked around the Spiderweb area looking
for new problems. Walking though the blocks, I ran into Josh, who had just sent his new steep
sloper problem The Renaissance (V9). He was nice enough to do it again
so I could see how the line went. It's very unusual for Frank Slide in that
it is (a) quite overhanging and (b) almost all the holds are slopers.
Maybe I'll get around to trying it this summer!
We then
drove over to the Healing Sector, where Dave T. and a handful of other
climbers from Lethbridge were climbing on the Healing Boulder itself.
Mark and I climbed a handful of the highball slabs on the backside of
the boulder (Mark also did a lap on Sage (V5) and Jahealey (V3)), and I
took a look at the classic Healing Arete (V4) which I STILL haven't
done. Instead of trying Healing Arete, I dragged a mat around the corner and climbed a line I had tried last year; it
starts by traversing up and left out of the small cave on the SW corner
of the boulder, and then climbs the easy (but very tall) arete above.
It is a fun and sequential line, though cramped where the line traverses
left out of the cave. It may have been done before (though I'm not
aware of any ascents), but such a fun line deserves a name so I called
it The Sickening (V4ish).
Since it was getting a bit late in the day, we packed up and went for pastries
at The Cinnamon Bear (delicious!), then headed back to the slide for
more bouldering. My tips were thrashed, so I didn't actually climb
anything, but Mark and Josh tried the Triangle Pinch Project (Vhard)
while Kyle and Jonas did some moderate problems on the Super Heroes
Circuit.
I climbed a lot more than I usually do,
which was nice, and we headed back to Lethbridge with throbbing
fingers. After a year of teaching at the University, I'm not in very
good climbing shape, but hopefully with the warming weather I'll get my
fitness back up and get some climbing in this summer.
The start of Tomb Raider (V6), before disappearing under the huge roof.
I've been thinking a lot of projects, lately; readers of this blog
will already know that I tend to be a lot more motivated when I'm
working something new and exciting. I've been thinking of goals for the
summer, and after some rumination on the subject, here is my 2015
Summer Project List (as of now, anyways). I've limited it to 10
problems, to keep it within the realm of possibility...
1)
The Prism (V9), on the Aftermath Boulder. This line is a bit
contrived, but has both exciting movement and great holds. Last year, I
did all the moves but one (which has never been done by anyone under 6
feet tall), but I think with some dedicated effort it will go.
2) The Communist (V7), also on the Aftermath Boulder. Tall and aesthetic, The Communist is a great problem.
3)
Paleofit (V7), on the Giant. I almost did this problem a couple of
times, but never went back with any dedication to finish it off. Its a
rising lip traverse on absolutely perfect rock, and a fun line to work.
4)
Evan's Seven (V7), City of Giants. Great movement, but on flat edges
with bad feet, which isn't really my strength. It'll be good for me!
5)
Rising Tithes (V8). One of the most sought-after hard lines in the
Slide, Rising Tithes is across the river, and a little hard to get to.
6) The Rum-Runner Project (V6?). Will be fun to finally get to this thing!
7) The Smoke Ridge Project (V5?). Not sure how hard this line will be, somewhere between V2 and V6. Looks fun, though!
8) The Hang 'Em High Project (V8?). This looks long and hard. It will be a miracle if I do it!
9)
Mark of the Beast (V6?). Another project! Not so hard, but tall! And
with a terrible landing zone... I'd better get fit to stay safe.
10)
Tomb Raider (V6). My anti-style, but a great steep line. I'd like to
include Nintendo 69 (V9) on this list, but I find that problem brutally
hard!
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