Last weekend, Kyle and I headed back to the Slide (not surprisingly!) to jump on a few harder projects. We "warmed up" by hiking around in Spiderweb Left (which is, strictly speaking, a terrible way to warm up in Frank Slide, as hiking in talus is brutal for my knees), and then (more realistically) warmed up on four new moderate problems on a smallish boulder about 60m east of the Wind Boulder (probably V0, V1, V2, and V3). After doing them several times, we headed over to work Telekinesis (V8ish) on the Wind Boulder. I have so far put a couple of sessions into the problem, and was hopeful that this time I would manage to string the problem together. Unfortunately, the problem resisted my best attempts; although I fell from the final hold more than once, I couldn't quite manage the essentially blind footmatch that allows me to match the final hold and then reach up to the lip. Ugh! I'm pretty certain that the problem will go down eventually (likely my next trip to Frank Slide), and then I'll move back on to my other summer projects, The Renaissance (V9) and The Prism (V8/9).
Kyle on Telekinesis (V8ish); many powerful moves from the start to this point at the lip!
Feeling a little beat (since it was probably 6:00 or so), we nonetheless headed over to try the Rumrunner Project in the Zombotron area. The river is finally low enough to cross without difficulty, so we were able to get up to the project for the first time in many months. The line had more loose rock than I remembered, so I spend a half-hour cleaning it up and building a bit of a landing. Due to an awkward dab-block, I started the problem one move higher than I really wanted to (LH on a good undercling, and RH on an angled edge instead of a slightly lower incut slot), but it ended up being a fun line, with a long deadpoint to a sloper, and then a few tricky moves before tipping onto a slab and climbing to the top. Kyle grew very interested in following the arete all the way to the top of the boulder, which would certainly be more exciting (and a LOT more dangerous, since the landing becomes very bad as you climb up the angled arete). It was nice to tick another one of the projects off the original "List", with a send of Rumrunner Arete (V5ish), with the prospect of taking the line further up the arete.
Now thoroughly thrashed, we drove to A&W for hamburgers, and headed back to Lethbridge.
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It has been over a year since I posted the original "List of Missing Problems", a list of (at last count) approximately 40 unopened problems of evidently high quality at the Slide. There has been additions and deletions to the List, but here is the List again, with those problems that have since been sent annotated with First Ascent information.
Josh B getting high on his committing highball The King in the North (V8), one of the original problems on The Missing Problems List. Tim Banfield photo.
1. Rumrunner Arete (V5, FA by me, August 2015)
2. Floodwater*
3. Mark of the Beast*
4. In Karst We Trust (V2, FA by JB, which means it is likely a sandbag... )
5. The King in the North (V8, FA by JB, originally called the Wizard Prow Project)
6. Old Man and the Sea
7. March of Time (V9, FA by JB, I've tried it, its brutally hard!)
8. Leviathan (V9+ish, FA by JB, originally called the Seaworld Arete Project)
9. Black Slot
10. Hang 'Em High (V6ish, FA by me, highball that can likely be linked into Wild West)
11. Derailed (V10, FA by JB. Tough!)
12. Junk Arete* (not sure if this will go anymore after breakage)
13. House Super-Project*
14. Apollo 11 (V10, FA by JB, Frank's hardest dyno!)
15. Giant Left
16. Giant Right
17. Baby Giant
18. The Shield (V9+, FA by JB: July 19 2014, big moves, lots of compression)
19. Sunny Corner
20. Fully Fed (V7, FA by JB: July 20 2104, slopey extension to Feed the Need)
21. Evan's Cave
22. The Right Right (V8, FA: July 13 2014. Powerful and subtle with a solid heel hook)
23. Split Left (V9, FA: July 2013 by Morgan D. Powerful moves on edges)
24. Split Boulder Prow
25. Seventy Arete*
26. The Ice Cave (V7, FA: April 21 2014. Amazingly subtle movement on edges and pinches.)
27. Zombotron (V7, first ascent since break by JB)
28. Lupa (V5, FA by JB, but looks really morpho, and much harder for shorter people)
29. White Bulge
30. Beaver Prow
31. Dan's Project*
32. Flying Squirrel* (JB did an easier version of this line)
33. The Bolshevik (V8, FA by JB, has a handful of VERY stout moves)
34. Long Wall Center
35. Long Wall Right (this was done by Mark and Kyle, I think, not sure of the name)
36. Zeus Cube Right
37. Zeus Cube Left
38. The Blessing (V7, FA: July 13 2014. Great slopers with techy footwork)
39. Sherlock (V7, FA: April 30 2014. Funky prow problem with techy movement)
40. Graveyard Shift (V6, FA: June 15 2014. Tricky sequential moves on flat edges)
41. The Disease (V5, FA by Evan, I think)
Only about 16 of the original problems remain! Of course, there are always new problems (projects!) being found in the Slide. New problems worthy of being added to The List include...
42. The Vanishing
43. White Scar Face
44. Swan Song Project
45. Salty Wind Slab
46. No-Pocket Slab
47. PAL Project
48. Ranch Boulder Projects
49. Stampede Project
50. Trail of Broken Dreams
Until next time!